Marc and Orion talk about, perhaps, their favorite genre of board game, the illustrious card-driven wargame (CDG). From 1993's We The People to 2016's Star Wars Rebellion (I can feel the anger the purists), there have been a lot of different games with the CDG gameplay shell. What do they have in common, and what did they do differently? What innovations have we seen throughout the years?
Also in this episode: the cat makes an appearance, Marc hates on Blood Rage and the state of Wyoming, and we absolutely fail at the closing remarks. Like, really fail. I don't know how we're going to top it, frankly.
0:44 - Defining the CDG
8:07 - What CDG's do well
25:52 - What CDG's don't do well
33:31 - Washington's War
39:05 - Twilight Struggle
45:45 - Here I Stand
54: 38 - 1960: The Making Of The President
59:02 - Labyrinth: The War On Terror
1:02:57 - Star Wars Rebellion
1:08:32 - COIN Games
1:16:31 - Final Thoughts
Music: Sailing The Solar Wind by Abstraction
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Ep 13: Co-operative Games
Half-Witted Scruffy-Looking Podcast Episode 1
Ep 12: New Games and Old Games and GenCon
Desk-side Talks With Marc #4: Twilight Imperium 4
Ep 11: A Conversation With Emil Larsen
Desk-side Talks With Marc #3: Conflicts of Interest
Episode 10 Deleted Scenes
Ep 10: Mage Knight Rage Night!
Desk-side Talks With Marc #2: Cult Of The New
Ep 9: Falling Sky, Twilight Imperium, and Bubba
Desk-side Talks With Marc #1
Ep 8: The Indie-Cast
Marc's Top 50 Games: 10-1
Ep 7: Near and Far and Campaign Games
Marc's Top 50 Games: 20-11
Ep 6: The Chillcast
Marc's Top 50 Games: 30-21
Ep 5: Netrunner and Terminal Directive
Marc's Top 50 Games: 40-31
Ep 4: Star Wars Rebellion vs. War of the Ring
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