Recorded at Metatopia Online 2021
Presented by Beth Rimmels, Sen-Foong Lim, Gwendolyn Marshall.
As a GM or game designer, you can produce a rewarding or disappointing experience for players. Regardless of genre, game or goals, what your design focuses on and how it conveys that determines how it will be received. We'll discuss how to create satisfying experiences whether you're trying to scare players, create thought-provoking frustration, or make players feel like heroes
Episode 311: New Editions
Episode 310: Asymmetric Roleplaying Game Design
Episode 309: Getting your First RPG Published
Episode 308: Games Are Art
Episode 307: Contract Literacy 101
Episode 306: Art Direction Case Study
Episode 305 : Lowering the Barrier to Entry to Trad RPGs
Episode 304 - Pitch Perfect
Episode 303: New Tools for Old Hands
Episode 302: Shores Not Quite Undiscovered
Episode 301: Games, Gamefeel and Umami
Episode 300: Crafting Game Mechanics to Support Player Agency
Episode 299: NPCs as a Design Elements
Episode 298: Becoming Better Than Well Intentioned
Episode 297: Accessible Core Mechanics and Horror
Episode 296: RPGs for Therapy
Episode 295: Integrating the Natural World
Episode 294: Applying Education Theory in Games
Episode 293: Publishing in Asia
Episode 292: Fulfillment to Latin America
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