Recorded at Metatopia Online 2021
Presented by Beth Rimmels, Sen-Foong Lim, Gwendolyn Marshall.
As a GM or game designer, you can produce a rewarding or disappointing experience for players. Regardless of genre, game or goals, what your design focuses on and how it conveys that determines how it will be received. We'll discuss how to create satisfying experiences whether you're trying to scare players, create thought-provoking frustration, or make players feel like heroes
Episode 211 - Diversity at the Table
Episode 210 - What's Off Limits for Games?
Episode 209 - Let Go of the Reins
Episode 208 - GM Masterclass
Episode 207 - Online Games
Episode 206 - Running Convention Games
Episode 205 - Larp 101
Episode 204 - Creating Engaging Characters
Episode 203 - Designing Asian Themes in Board and Roleplaying Games
Episode 202 - What Art can do for your Game
Episode 201 - Board Game Design Basics
Episode 200 - Publishing on a Tight Budget
Episode 199 - Horror Mechanics
Episode 198 - Choice Mechanics
Episode 197 - You Need a Business Partner!
Episode 196 - So you want to be a Podcaster!
Episode 195 - Ask a Marketing Expert
Episode 194 - Love like a Bomb
Episode 193 - Intersectional Feminism
Episode 192 - Metaphorical Games
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