After months of hype we finally bring you our special message!
Listen, learn, use, enjoy!
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Merchandise
[Be Sure to check out our Live Gameplay Series, Darkhounds]
...and Player Problem
Problem Players...
Cohorts, and Followers, and Hirelings, oh my!
Rate of Experience
Bonus: Telling More Tales
Making Unnecessary Rolls & Checks
Being Tactically Sound
Rewarding Players 2: In Game Rewards
Rewarding Players 1: Out of Game Rewards
Adding Calendars and Holidays to your game!
Changing it up & Sharing the Load
Defining what rating your game is
WORLD BUILDING 2: Cosmology and Population
WORLD BUILDING 1: Top Down or Bottom Up?
Ending a Campaign.
Managing In-Game Downtime.
Mass Combat!!!
Advice for Aspiring GMs
Cut Scenes & Monologuing
Non-Combat Encounters
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