Players, do you get disheartened when your character fails their acrobatics check and slips off the ice into the freezing river? DMs, do you worry that your PCs may not be able to make it past a point in your adventure because they could fail the skill check, ability roll, or saving throw? In this episode, we talk about both situations and describe the design concept of failing forward when it comes to adventures.
Ep 222 - Epilogues
Ep 221 - Rules Light RPGs
Ep 220 - Preparing to Take a Break
Ep 219 - Let Players Use New Abilities
Ep 218 - The Power of DM Words
Ep 217 - Monster Series - Dragons 2 and the PF2e Monster Core Review
Ep 216 - Should Players Plan During Combat?
Ep 215 - House Rules to Make Your Game Harder
Ep 214 - House Rules to Make Your Game Easier
Ep 213 - Back to Basics - Player Agency
Ep 212 - Distinct NPCs
Ep 211 - Long vs Short Gaming Sessions
Ep 210 - Long vs Short Campaigns
Ep 209 - Give Your DM a Break
Ep 208 - Dungeon Crawls Part 2
Ep 207 - Dungeon Crawls Part 1
Ep 206 - 2023 Podcast Bloopers
Ep 205 - Flavor is Free
Ep 204 - Enemy Motivation in Combat
Ep 203 - Smart and Dumb Enemies
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