Players, do you get disheartened when your character fails their acrobatics check and slips off the ice into the freezing river? DMs, do you worry that your PCs may not be able to make it past a point in your adventure because they could fail the skill check, ability roll, or saving throw? In this episode, we talk about both situations and describe the design concept of failing forward when it comes to adventures.
Ep 43 - Reskinning Monsters
Ep 42 Part 3 - Ask the DM with Johnn Four
Ep 42 Part 2 - Ask the DM with Johnn Four
Ep 42 Part 1 - Ask the DM with Johnn Four
Ep 41 - RPG Gatekeeping
Ep 40 - Random Encounters
Ep 39 - Worldbuilding - Real World Organization Parallels for your Fantasy or Sci-Fi World
Ep 38 - Handling Rewards and Loot
Ep 37 - Adjudicating Skill and Ability Checks
Ep 36 - The Big GM Secret
Ep 35 - Battle Map vs Theater of the Mind
Ep 34 - Monster Series - Dragons
Ep 33 - Dealing with Character Death
Ep 32 - Player Cheating
Ep 31 - Should You Cheat as a GM
Ep 30 - Save or Suck
Ep 29 - Monster Series - Intelligent Undead
Ep 28 - Unusual Party Sizes and GM NPCs
Ep 27 - Role vs Roll Playing
Ep 26 - Basics of Improv and How It Helps you Be a Better GM and Player
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