Players, do you get disheartened when your character fails their acrobatics check and slips off the ice into the freezing river? DMs, do you worry that your PCs may not be able to make it past a point in your adventure because they could fail the skill check, ability roll, or saving throw? In this episode, we talk about both situations and describe the design concept of failing forward when it comes to adventures.
Ep 143 - Inspiration from Other Systems
Ep 142 - Don’t Nerf Your PCs Part 2
Ep 141 - Don’t Nerf Your PCs Part 1
Ep 140 - Spelljammer
Ep 139 - Betrayal
Ep 138 - Making Trustworthy NPCs
Ep 137 -Lore Series - Starfinder Gap & Empty History
Ep 136 - Plane Series-Multiverse Concept and Material Plane
Ep 135 - The Rule of Three
Ep 134 - Using Source Material for Your RPG
Ep 133 - Using Lies to Make Campaigns Better
Ep 132 - Democracies in RPGs
Ep 131 - Lore Series - Orcgate Wars
Ep 130 - Is Realism Overrated
Ep 129 - Pathfinder Nexus
Ep 128 - DMing at Conventions
Ep 127 - Keeping 1st Level PCs Alive
Ep 126 - When to Leave Your RPG Group
Ep 125 - Monster Series - Vampires
Ep 124 - Philosophy of RPG Dice Rolling
Create your
podcast in
minutes
It is Free
Survival Horror Podcast
Classic Gaming Brothers
The Danger Club Podcast
Critical Role
Space Cats Peace Turtles