Players, do you get disheartened when your character fails their acrobatics check and slips off the ice into the freezing river? DMs, do you worry that your PCs may not be able to make it past a point in your adventure because they could fail the skill check, ability roll, or saving throw? In this episode, we talk about both situations and describe the design concept of failing forward when it comes to adventures.
Ep 63 - High vs Low Magic Campaigns
Ep 62 - Vetting Players and DMs
Ep 61 - Improve Your Cliffhangers with These 3 Strategies
Ep 60 - Monster Series - Lich Better Have My Money
Ep 59 - Alignment and the Loss of Inherently Evil Creatures
Ep 58 - The Evil Campaign
Ep 57 - Quest and Adventure Design
Ep 56 - Character Optimization and Saying No as a DM
Ep 55 - Making Your Campaign World Feel Different from Earth
Ep 54 - Supporting First Time Players and GMs
Ep 53 - Using Puzzles In Your RPG
Ep 52 - Regarding Cody's "I'm Quitting Pathfinder 2e Video" and Using Sounds and Visual Aids In Your Game
Ep 51 - The Matt Mercer Effect and Setting Expectations
Ep 50 - Using Traps In Your Game
Ep 49 - Monster Series - Illithid and Mind Flayers
Ep 48 - Less Comprehensive Session 0 Guide for PCs
Ep 47 - Comprehensive Session 0 Guide for DMs
Ep 46 - When Your Story Goes Off the Rails
Ep 45 - Using Minions from D&D 4E to Make Combat Better
Ep 44 - Running a Horror Themed Game
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