Recorded at Metatopia 2019
Presented by Kenneth Hite
A METATOPIA tradition - Kenneth Hite rambling about game design. In this case the notion of scope: How big should your setting be? How can you design a setting to contain multiple core game activities, and should you? As always, Ken has notions and questions, and hopes you have more of both as we explore Bigness (and un-Bigness) in games.
Episode 231 - Now What? - Finishing Games
Episode 230 - The Art of Mechanics
Episode 229 - Beyond Bright Lights
Episode 228 - Tabletop Analytics and Feedback
Episode 227 - How to be a Playtester
Episode 226 - Latinx Design
Episode 225 - Queer Erasure
Episode 224 - Being a Full-Timer
Episode 223 - How to Work With Artists
Episode 222 - Marketing is More Than Social Media
Episode 221 - The Joy of Honobono
Episode 220 - Stage Gate Development
Episode 219 - DrivethruRPG
Episode 218 - Marketing 201
Episode 217 - Marketing 101
Episode 216 - Appoaching Allyship from an Intersectional Perspective
Episode 215 - Truth, Survival, and Empowerment in Darker Narratives
Episode 214 - Kickstarter in 2019
Episode 213 - Eat, Drink, and be Merry
Episode 212 - How to be an Ally
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