It's Game Devastation Ep. 18 and we're talking with the Creative Director at Hinterland Games, Raphael Van Lierop. We talk about Raphael's current survival crafting game "The Long Dark" and it's origins, single player vs. multiplayer, balancing systems, emergent gameplay, successful usage of early access, acting on gameplay feedback, starting a new indie studio in Canada, sandbox vs. story mode, and Kickstarter funding for games.