Saul and Jolene were talking about how people "backtrack" or take their turn over in boardgames, they take their turn and then change their minds and redo their turn. Saul and Jolene discused how it seems like a bad idea. This act of "backtracking" can frustrate other players but what about in an RPGs?
The idea of backtracking an action or a scene in a RPG is usually contemplated by a GM who feels bad or remorse about how things worked out. So they "backtrack" the play. Why would a GM do this and what are some of the pitfall for the GM and their players when this happens?
Thank you all for listening.
Web Art by Jim Foster
Episode Art by Michael Shean-Jones
Music by Deus King, song Back Again, off the album There's Nothing Impossible
Available from Tribeofnoise.com
Used Under the Creative Commons License 3.0
https://creativecommons.org/licenses/by-sa/3.0/
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Episode 186:The Balanced Party in RPGs, Gaming Perspectives with Saul and Jolene
Episode 185: Modern RPGs
Episode 184: New RPGs for 2022
Episode 183: Homebrews and House Rules, Gaming Perspectives with Saul and Jolene
Episode 182: The Action Economy, Gaming Perspectives with Saul and Jolene
Episode 181: The Wheel of Time RPG, Gaming Perspectives with Saul and Jolene
Episode 180: GPs Christmas List 2021, Gaming Perspectives with Saul and Jolene
Episode 179: TPKs in RPGs
Episode 178: Nostalgia in RPGs, Gaming Perspectives with Saul and Jolene
Episode 177: Playing Your Best Game, Gaming Perspectives with Saul and Jolene
Episode 176: Co-GMing RPGs, Gaming Perspectives with Saul and Jolene
Episode 175: Flames of Freedom RPG, Gaming Perspectives with Saul and Jolene
Episode 174: Prehistoric RPGs, Gaming Perspectives with Saul and Jolene
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