We get real specific this time as we buckle down and talk about just one singular rule from the core book and its implications- but one that a lot of players misunderstand, and a rule that a lot of people don't take advantage of (or get caught by.) Heroic Intervention is a rule that didn't really exist in previous editions, so even veterans of the game can get caught off guard by it, but at its core it's actually a very simple rule. That doesn't mean it's an unimportant one, however, as it has myriad applications across a variety of different armies.
The hosts talk about the many ways you can use heroic interventions- whether simply joining a combat or bypassing overwatch, or more esoteric applications such as controlling sections of the board, dictating movement, or even escaping from fights you want to avoid. We look at when and how it activates, when to use it and when not to, and even who gets access to it- a broader swath of models than you might think! Even armies like Tau can make good use of heroic interventions, so it's not a topic to be ignored by any general.
Music: Dankmus
Art: Rylan Woodrow
Our Patreon: In the Finest Hour
Website: https://www.inthefinesthour.com/
Directed by: Sean Morgan
Edited by: Shaylynn Allen
Ep10: Hordes vs. Elites
Ep09: First or Second?
Ep08: Tempo
Ep07: Saturation- Threats vs. Targets
Ep06: Making Space
Ep05: Analyzing Missions Series the First, ITC Champions 2018
Ep04: Writing a Competitive List
Ep03: Getting Good Mileage Out of Playtesting
Ep02: Analyzing a New Codex
Ep01: Winning and Losing in the Deployment Phase
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