In this episode, Marc and Matt discuss one of our most anticipated games of 2017: Near and Far. We give our first impressions of this beautiful campaign game. Halfway through Orion pops in in a villianous role. Then we talk about campaign games in general and what principles designers should consider when designing them. Finally, we end with some of Marc's half-baked campaign game design ideas.
Also in this episode: Matt gets too excited about hockey, we say the word "whimsical" too much, and Matt poorly mixes a drink.
Disclaimer: Very light spoilers for Near and Far.
Music: Sailing The Solar Wind by Abstraction
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Ep 33: A Conversation With Eric Reuss
Marc's Top 100 Games 2018 Edition: 40-21
Ep 32: A Conversation With Trey Chambers
Marc's Top 100 Games 2018 Edition: 60-41
Ep 31: Hindered Communication Games
Marc's Top 100 Games 2018 Edition: 80-61
Ep 30: Dry Games
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Ep 29: PAX East 2018
Desk-side Talks With Marc #12: Rulebook Rant, Good Resources, Small Games, and Upcoming Livestreams
Ep 28: How To Not Be Awful At Board Games
Ep 27: G2 Summit!
Discussion With Matt Quock About "The Primary"
Ep 26: Space Alert vs. Captain Sonar
Desk-side Talks With Marc #11: Connclave, Netrunner, and Streams
Ep 25: Discussion With Jason Perez About Mental Health
Deleted Scenes: Sports Analytics Discussion
Ep 24: Hunt For The Ring vs. Fury Of Dracula
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