In episode 13 of Game Design Unboxed: Inspiration to Publication we talk with Zachary Connelly on his game LOTS: A Competitive Tower Building Game. Zach speaks about designing his game with his son in mind. Plus, mistakes he made over various Kickstarters including the importance of having multiple people spell check your game. He also discusses how designing and redesigning games with component prices in mind can be a huge factor in if a game is going to be publishable. Learn more about being a hobby game designer/publisher from Zach in this episode of...
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