In which we play Eliza, a game by Zachtronics.
"After abandoning her high-powered tech career and a mysterious three-year absence, Evelyn Ishino-Aubrey resurfaces working as a proxy for a virtual counseling app called Eliza. Her job consists solely of reading a script provided to her in real-time by an AI, leaving her no autonomy over what she says. Is Eliza a technological marvel that brings therapy to those who otherwise couldn’t access it? Or is it an ineffective replacement and another vector for technology companies to gain control over our lives and humanity?"
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Links:
B33 - Brain of the Firm, Chapter 18, Part 2
B32 - Brain of the Firm, Chapter 18, Part 1
083 - John Boyd, Part 2: Patterns of Conflict
B31 - Brain of the Firm, Chapter 17, Part 5
082 - John Boyd, Part 1: Destruction and Creation
081 - Anarchist Cybernetics, Part 3
B30 - Brain of the Firm, Chapter 17, Part 4
080 - Anarchist Cybernetics, Part 2
B29 - Brain of the Firm, Chapter 17, Part 3
079 - Anarchist Cybernetics, Part 1
B28 - Brain of the Firm, Chapter 17, Part 2
B27 - Brain of the Firm, Chapter 17, Part 1
B26 - Brain of the Firm, Chapter 16
B25 - Brain of the Firm, Review of Section 3
B24 - Brain of the Firm, Chapter 15, Part 2
078 - Kentucky Route Zero, Act 5, Part 2
077 - Kentucky Route Zero, Act 5, Part 1
B23 - Brain of the Firm, Chapter 15, Part 1
076 - Kentucky Route Zero, Un Pueblo de Nada
B22 - Brain of the Firm, Chapter 14
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