In this Episode of Game Masters' Studio we chat about PC Backstories and how to use them in your games and in your world. We start off talking shop about what to expect when you ask your players for a backstory and then give tips on how to work with them and maybe get more out of them. Then we move on to the meat and talk about various ways to use the info provided to you by your players in your adventures, campaigns and worlds!
Listen, learn, use, enjoy!
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[Be Sure to check out our Live Gameplay Series, Darkhounds]
Darkhounds 16: Infected?
Darkhounds 15: New Toys
Darkhounds 14: Making a Deal with a (tiny) Devil
Darkhounds 13: Meet Sern
Freshening Up Stale Monsters
Darkhounds 12: Asura's Wrath [Part 2]
Darkhounds 11: Asura's Wrath [Part 1]
The Rule of Cool
Darkhounds 10: Sound of the Chain, man
Bonus: What's Going on!?
Introducing New Characters
Darkhounds 9: Boning Up
Darkhounds 8: 20 Questions
Darkhounds 7: The Dungeon of Dripping Blood
Darkhounds Season 1 Wrap up
Darkhounds 6: A Trail of Blood
Darkhounds 5: Bouncing Around
Darkhounds 4: Tussling Bears
Saying Goodbye to Player Characters
Darkhounds 3: A Time to Take Stock
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