In this Episode of Game Masters' Studio we chat about PC Backstories and how to use them in your games and in your world. We start off talking shop about what to expect when you ask your players for a backstory and then give tips on how to work with them and maybe get more out of them. Then we move on to the meat and talk about various ways to use the info provided to you by your players in your adventures, campaigns and worlds!
Listen, learn, use, enjoy!
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[Be Sure to check out our Live Gameplay Series, Darkhounds]
...and Player Problem
Problem Players...
Cohorts, and Followers, and Hirelings, oh my!
Rate of Experience
Bonus: Telling More Tales
Making Unnecessary Rolls & Checks
Being Tactically Sound
Rewarding Players 2: In Game Rewards
Rewarding Players 1: Out of Game Rewards
Adding Calendars and Holidays to your game!
Changing it up & Sharing the Load
Defining what rating your game is
WORLD BUILDING 2: Cosmology and Population
WORLD BUILDING 1: Top Down or Bottom Up?
Ending a Campaign.
Managing In-Game Downtime.
Mass Combat!!!
Advice for Aspiring GMs
Cut Scenes & Monologuing
Non-Combat Encounters
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