While most players are pretty familiar with the different phases of the game, one stands out amongst the others as being a common tripping-up point- the psychic phase. Being that it is the most unusual of the phases (and the one that it's very possible to simply not participate in if you don't take the right units), it should be no surprise this is the case; however, psykers can unlock some incredibly powerful options for many armies and even if you don't use them yourself, it's pays to know how to fight them. This episode, we call on the collected psyker experience of all three hosts to talk about what to think about when you're considering adding a psyker, how to best counter enemy psykers, proper order of spellcasting, common pitfalls of using psykers, and why killing your enemy with mind bullets from five hundred yards is the cool new trend of 9E.
Ep80: Tournament Philosophies
Ep79: Wagh, It Is the Orks
Ep78: How to Be a Good Sport
Ep77: Sisters of Battle
Ep76: Crosstalk- US Open
Ep75: Defensive vs Offensive Play
Ep74: Best In Faction vs Best Overall
Ep73: Getting Back Into the Game
Ep72: Charge and Fight Phase
Ep71: Problems and Solutions
Ep70: Discussing Supplements
Ep69:Imperial and Chaos Knights
Ep68: Taking Notes
Ep67: The List-Writing Process
Ep66: Bad Matchups
Ep65: Playing the Mid Tables
Ep64: FAQ Analysis
Ep62: Being a 40K Content Producer
Ep61: Managing Your CP
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Fire When Ready
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