A Crash Course on OSR
Talkin‘ Knock!

A Crash Course on OSR

E 2021-09-09
Tristan and Paden get nitty gritty about what it means to be an OSR game and how they adapt the style to any games they run. The next topics we will be covering from Knock! Issue 1 are "Monster Design from Classics: The Lich" by Chris McDowall, "Does Energy Drain Suck" by Gabor Lux, and "Wizard Weaknesses" by Daniel Sell.   Contact us @ talkin.knock@gmail.com Find us @ https://linktr.ee/talkinknock  Art by L.F. OSR: https://lfosr.com/    Relevant Links: Knock!: htt...
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