And so begins the saga of the most temporary strategy guides ever written. Why are we writing guides for a game whose strategy will be radically changed in a matter of months? BECAUSE! When you start something you finish it! Even if it costs you everything. Even if all you’re left with is a Floating Factory and a single infantry sitting alone in a distant asteroid field. See, I still tied it back to Saar, who this strategy guide is about. And also, stick around for a Prophecy of Kings Saar spoiler!
5:27 - Overview
15:27 - Round One
33:56 - Problems
35:54 - Tech
45:34 - Trading/Meta
49:15 - Mid-Game
53:15 - Late Game
58:20 - Root: Woodland Alliance Errata
1:09:17 - Exploration: Freelancers and Saar Mech Reveal!
Music provided by Ben Prunty. Find more at benpruntymusic.com or benprunty.bandcamp.com
To learn more about our Discord, Twitter, Patreon, Merch, and more, visit https://spacecatspeaceturtles.com/
200: Weird Bearholders Meeting
199: Live Email from Dane
198: Are the New Factions TOO Good?
197: Prophecy of Kings Introduction Finale
196 - Vuil'raith Cabal Introduction
195: Inside Your Best Friend
194: Speaker Order
193: Empyrean Introduction
192: Improvised Homebrew Faction
191: Learning the Vagabond - Expansions
190: Argent Flight Introduction
189: Mahact Gene-Sorcerers Introduction
188: Victory Points and Objectives Part 2
187: Is Arborec Still the Worst?
186: Victory Points and Objectives part 1
185: Naaz-Rokha Alliance Introduction
184: Root - Learning the Underground Duchy
183: Relics and Legendary Planets
182: The Nomad Introduction
181: Exploration
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