How to make a video game, with Auroch Digital
Leisure:Video Games
Using the live-action Ghostbusters movies as leverage, Jem and Matt are joined by Creative Producer Peter Willington to chat and tour through the many Ghostbusters video games that have graced gaming systems since 1984 - from first game, to VR, to 2019’s ‘remaster’ of the 2009 AAA release. All in the runup to 2020’s ‘Ghostbusters: Afterlife’.
Show notes
📝Sign up to our Newsletter to stay up to date with Auroch Digital
💬 Want to talk to us? Join our Discord
🕹️ Check out our latest titles: 🐠 Megaquarium and 🚀 Mars Horizon
🙋 Follow us on Facebook, Twitter, and Instagram
🎙️ Missed an Episode? Find all of the Season here
⭐Please do rate the podcast and spread the word!
Achtung! Cthulhu Tactics... Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn | S0 Preview 2
Andrew Kuh of the UK Space Agency chats Mars and the inner workings of an agency with Tomas, Steve talks Mars Mission, and the Brodster details Event Systems | S0 E3
Drama / Challenge, In-depth look at Mission Control & Meta Management Gameplay, UI design, and Meta Management playthrough | S0 E2
Mars Horizon Mission Control Gameplay Explained & Translating Space Engineering to Games | S0 E1
Auroch Digital & Mars Horizon, Mission Control Gameplay, Translating Space Engineering to Games | S0 Preview 1
Create your
podcast in
minutes
It is Free
Survival Horror Podcast
The Zelda Cast
The GlockN9ne Show
Fallout Lorecast - The Fallout Video Game & TV Lore Podcast
Dear Dwyery