Anatomy of a Campaign - A Dungeons and Dragons Podcast
Leisure:Games
Season 2, Episode 1: Discussing methods for designing a city based on the purpose, history and alignment of the location. Unless you're intending to publish your city, you'll need to be efficient and prioritize where you should focus your design efforts. My goal is to provide my players a place to engage and interact that feels unique and distinct within the game world.
Shifting Game Tone
Epic Battle, Epic Choices
Dragons and Demons and Kenku, oh my!
Questions of Good and Evil
The No-Win Scenario
Managing Player Absence
Spicing Up Routine Combat
Tempting Players With Power
Amending the Dungeon Mid Adventure
Side Questing
Introducing a New PC
We Lose Our First PC
Preparing to Fight Death
Player as Storyteller
Splitting the Party to Bring Them Together
Disaster Politics
Landing on a Main Storyline
Drama Through Hard Choices
Bucking the Four Hour Adventuring Day
Player Analysis Paralysis
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