One of the things we take for granted in 40K is the ability to move around the battlefield- you can move your units wherever you'd like, within the limits of their range. Being able to selectively deny the enemy that freedom is a powerful tool, and one that can completely change the course of a game when used right, whether by ensuring control of objectives, denying charges, or keeping the enemy boxed up in their deployment zone. In this episode, we talk about the ways you can block your opponent's movement- what units to use, where and when to do it, and even how to control units with Fly or similar abilities that may seem like these strategies might not work on. And, of course, we also look at ways to counter your opponent's move-blocking, as well as how to use it in phases apart from the movement phase and how it differs from similar strategies such as screening or reserve-blocking.
Ep10: Hordes vs. Elites
Ep09: First or Second?
Ep08: Tempo
Ep07: Saturation- Threats vs. Targets
Ep06: Making Space
Ep05: Analyzing Missions Series the First, ITC Champions 2018
Ep04: Writing a Competitive List
Ep03: Getting Good Mileage Out of Playtesting
Ep02: Analyzing a New Codex
Ep01: Winning and Losing in the Deployment Phase
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