Recorded at Metatopia 2017
Presented by Gil Hova.
"Player in Three Persons - Studying the Theme/Mechanism Join of Board Games". "This game is so immersive!" "This theme is pasted on!" "Should designers start with theme or mechanism?" Lots of board game fans like to debate theme and mechanism. This panel is a technical deep-dive into the fascinating join of theme and mechanism of a commercial board game, and why the two don't always get along.
Episode 271: The Retail Perspective and Designing for Pandemic Sales in 2021
Episode 270: Kickstarter in the Age of Covid
Episode 269: Heartwarming Gaming During the Plague Times
Episode 268: Converting to Online Play
Episode 267: How to Start Business
Episode 266: The Business of Small Press RPGs
Episode 265 - The Cutting Edge RPG Panel
Episode 264 - Queer Game Designers
Episode 263 - Games in Education
Episode 262 - Design Considerations for Card Games
Epsiode 261 - Updating Cyberpunk
Episode 260 - Paying it Forward and Supporting Diverse Creators
Episode 259 - More Than Just Victory Points
Episode 258 - Crowdfunding on a Budget
Episode 257 - The Three-Ring Setting: Scope in Game Design
Episode 256 - Turn, Turn, Turn
Episode 255 - Publish your own Games!
Episode 254 - Science in RPGs and Larps
Episode 253 - Holding Space for Teens
Episode 252 - A Dive into the Theory of RPGs as a Communications Medium
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