Should Indie Game Devs Print Physical Copies? | Interview with Quest Arrest Dev
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Should Indie Game Devs Print Physical Copies? | Interview with Quest Arrest Dev

2021-06-10
Limarc Ambalina talks to John Roo, the Solo Indie Game developer behind Quest Arrest, an RPG detective game developed for the Nintendo Game Boy in 2020. John explains some of the reasons for the game's success and his decision to print physical cartridges for a Nintendo system discontinued in 2003. In this episode, John and Limarc discuss: Becoming an indie game dev Making Quest Arrest Quest Arrest gameplay mechanics How to print physical Game Boy cartridges Marketing your indie game to gaming...
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