How to make a video game, with Auroch Digital
Leisure:Video Games
TIGA award nominated for Best Audio, Warhammer 40,000 Boltgun’s soundscape hits harder than a bolter, with more fire power than the Blood God himself 🔥
Matt returns with his audio episode for the season, chatting about building the dynamic system for Boltgun. Find out his favourite tracks, and how powerful music and sound can be in conveying that feeling of power!
Show Notes
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Megaquarium on console | S4 E2
Games that haven't been made | S4 E1
An interview with... James Swallow | S3 E5
Dark Future: Blood Red States in now live | S3 E4
How to make Dark Future, the video game | S3 E3
The Dark Future... in cardboard! | S3 E2
The Road to Hell: A History of Car Combat | S3 E1
The Clip Show Show | S2 E5
Deep Dive: Chainsaw Warrior | S2 E4
Global Games Jam Bristol 2019 Part 2 | S2 E3
Mars Horizon: Blast Off! Special | S2 E2
Global Games Jam Bristol 2019 Part 1 | S2 E1
A potted history of turn-based tactical strategy part 2 | S1 E5
A potted history of turn-based tactical strategy part 1 | S1 E4
What is it like working for an independent developer? | S1 E3
What is the difference between a good game and a good product? | S1 E2
Setting up a company and a history lesson | S1 E1
The Momentum of Cthulhu | S0 E6
The Function Call of Cthulhu | S0 E5
The Birth of Cthulhu | S0 E4
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