We GMs have a certain way of thinking, sometimes lightning quick and nimble, and sometimes more methodical and measured. We need to learn how to get out of our own heads and think like enemies do during combat. In this episode, I give you some tips for running very intelligent and very unintelligent enemies for your players.
#dnd #pf2e #DMTips #rpgtips
Resources:
3D Crafts & Curios etsy store - https://etsy.com/shop/3DCraftsAndCurios
Keith Amman The Monsters Know What They Are Doing: https://www.themonstersknow.com/intelligent-enemy-tactics/
Ep 182 - Campaigns Bigger Than the PCs
Ep 181 - Monster Series - Ambush Predators
Ep 180 - Let Villains Be Villains
Ep 179 - Better Roleplaying by Letting Adventures Breathe
Ep 178 - The Players Spoiled My Plans and the Paizo Remaster
Ep 177 - Back to Basics -Make Scenes not Stories
Ep 176 - Making Monsters Scarier
Ep 175 - Wizards of the Coast, Pinkertons, and That One DM Question
Ep 174 - Quest Design - 36 Dramatic Situations
Ep 173 - Monster Series - Oozes
Ep 172 - PvP and David Carter of Crucible of Fate
Ep 171 - Good NPCs - Quest Givers
Ep 170 - Narrative Combat, Armor Class and Hit Points
Ep 169 - Honor Among Thieves Review and Use of RPG Social Skills
Ep 168 - Monster Series - Hags
Ep 167 - Immersive Roleplaying
Ep 166 - Dealing with Ill Prepared Parties
Ep 165 - Let Players Savor Their Victories
Ep 164 - Lore Series - Death of Gods and Aroden
Ep 163 - Fire - Realism vs Fun
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