Some DMs treat new character abilities as puzzles to solve or speedbumps on the path to kill the PCs. As characters level up, they will get all kinds of abilities, some of which are carefully selected and crafted by the players. In this episode, I give DMs some practical advice for embracing these new character abilities.
Resources:
None
Ep 145 - Ethereal and Astral Planes
Ep 144 - Types of Horror
Ep 143 - Inspiration from Other Systems
Ep 142 - Don’t Nerf Your PCs Part 2
Ep 141 - Don’t Nerf Your PCs Part 1
Ep 140 - Spelljammer
Ep 139 - Betrayal
Ep 138 - Making Trustworthy NPCs
Ep 137 -Lore Series - Starfinder Gap & Empty History
Ep 136 - Plane Series-Multiverse Concept and Material Plane
Ep 135 - The Rule of Three
Ep 134 - Using Source Material for Your RPG
Ep 133 - Using Lies to Make Campaigns Better
Ep 132 - Democracies in RPGs
Ep 131 - Lore Series - Orcgate Wars
Ep 130 - Is Realism Overrated
Ep 129 - Pathfinder Nexus
Ep 128 - DMing at Conventions
Ep 127 - Keeping 1st Level PCs Alive
Ep 126 - When to Leave Your RPG Group
Create your
podcast in
minutes
It is Free
Survival Horror Podcast
Classic Gaming Brothers
The Danger Club Podcast
Critical Role
The Big Fib