within the game. The way we describe encounters, how we interact with our players, and whether or not to offer advice can make a game session fun and engaging, combative, miserable, or boring. In this episode I offer some tips for choosing your words carefully while running a game and helping to ensure players get the information they need without losing agency over their characters.
Resources:
20 Tips for Becoming a Better DM: https://www.trichotome-design.com/blog/2017/4/29/20-tips-for-becoming-a-better-dm-lessons-learned-at-the-table
Ep 45 - Using Minions from D&D 4E to Make Combat Better
Ep 44 - Running a Horror Themed Game
Ep 43 - Reskinning Monsters
Ep 42 Part 3 - Ask the DM with Johnn Four
Ep 42 Part 2 - Ask the DM with Johnn Four
Ep 42 Part 1 - Ask the DM with Johnn Four
Ep 41 - RPG Gatekeeping
Ep 40 - Random Encounters
Ep 39 - Worldbuilding - Real World Organization Parallels for your Fantasy or Sci-Fi World
Ep 38 - Handling Rewards and Loot
Ep 37 - Adjudicating Skill and Ability Checks
Ep 36 - The Big GM Secret
Ep 35 - Battle Map vs Theater of the Mind
Ep 34 - Monster Series - Dragons
Ep 33 - Dealing with Character Death
Ep 32 - Player Cheating
Ep 31 - Should You Cheat as a GM
Ep 30 - Save or Suck
Ep 29 - Monster Series - Intelligent Undead
Ep 28 - Unusual Party Sizes and GM NPCs
Create your
podcast in
minutes
It is Free
Survival Horror Podcast
Classic Gaming Brothers
The Danger Club Podcast
Critical Role
The Big Fib