within the game. The way we describe encounters, how we interact with our players, and whether or not to offer advice can make a game session fun and engaging, combative, miserable, or boring. In this episode I offer some tips for choosing your words carefully while running a game and helping to ensure players get the information they need without losing agency over their characters.
Resources:
20 Tips for Becoming a Better DM: https://www.trichotome-design.com/blog/2017/4/29/20-tips-for-becoming-a-better-dm-lessons-learned-at-the-table
Ep 184 - Preparing One Shots
Ep 183 - Improving Your Narration
Ep 182 - Campaigns Bigger Than the PCs
Ep 181 - Monster Series - Ambush Predators
Ep 180 - Let Villains Be Villains
Ep 179 - Better Roleplaying by Letting Adventures Breathe
Ep 178 - The Players Spoiled My Plans and the Paizo Remaster
Ep 177 - Back to Basics -Make Scenes not Stories
Ep 176 - Making Monsters Scarier
Ep 175 - Wizards of the Coast, Pinkertons, and That One DM Question
Ep 174 - Quest Design - 36 Dramatic Situations
Ep 173 - Monster Series - Oozes
Ep 172 - PvP and David Carter of Crucible of Fate
Ep 171 - Good NPCs - Quest Givers
Ep 170 - Narrative Combat, Armor Class and Hit Points
Ep 169 - Honor Among Thieves Review and Use of RPG Social Skills
Ep 168 - Monster Series - Hags
Ep 167 - Immersive Roleplaying
Ep 166 - Dealing with Ill Prepared Parties
Ep 165 - Let Players Savor Their Victories
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