within the game. The way we describe encounters, how we interact with our players, and whether or not to offer advice can make a game session fun and engaging, combative, miserable, or boring. In this episode I offer some tips for choosing your words carefully while running a game and helping to ensure players get the information they need without losing agency over their characters.
Resources:
20 Tips for Becoming a Better DM: https://www.trichotome-design.com/blog/2017/4/29/20-tips-for-becoming-a-better-dm-lessons-learned-at-the-table
Ep 105 - The Blood War Part 2
Ep 104 - 3 Bullet NPCs and Backstories
Ep 103 - Class Series - Paladin and Ranger
Ep 102 - Designing Better Encounters Part 2
Ep 101 - Designing Better Encounters Part 1
Ep 100 - Starting Anywhere But A Tavern
Ep 99 - Monster Series - Kobolds
Ep 98 - D&D5e and PF2e Ancestries and Races
Ep 97 - Curses and Cursed Items
Ep 96 - Monster Series - Mimics
Ep 95 - Familiars, Animal Companions, and Summoned Creatures
Ep 94 - Class Series - Fighters and Monks
Ep 93-Virtual Tabletop Tips
Ep 92 - Travel and Exploration
Ep 91 - Safely Introducing New Gameplay Features
Ep 90 - The GRAPES Worldbuilding System
Ep 89 - Monster Series - Goblins
Ep 88 - Class Series-Holy Moley The Cleric and Druid
Ep 87 - Inspiration from the 5e DMG Disclaimer
Ep 86 - Skill Challenges
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