within the game. The way we describe encounters, how we interact with our players, and whether or not to offer advice can make a game session fun and engaging, combative, miserable, or boring. In this episode I offer some tips for choosing your words carefully while running a game and helping to ensure players get the information they need without losing agency over their characters.
Resources:
20 Tips for Becoming a Better DM: https://www.trichotome-design.com/blog/2017/4/29/20-tips-for-becoming-a-better-dm-lessons-learned-at-the-table
Ep 85 - What I Wish I'd Known When I Started Playing D&D
Ep 84 - 3-Dimensional and Underwater Combat
Ep 83 - Class Series - Barbarian and Bard
Ep 82 - Ending the Campaign
Ep 81 - Lycanthropy and Inflicted Transformations
Ep 80 - Non-Combat Encounters
Ep 79 - Demons Devils and the Blood War
Ep 78 - Tips for Scene Descriptions
Ep 77 - Optional and Crazy Combat Rules That Can Quicken Your Game
Ep 76 - Customizing Prewritten Campaigns
Ep 75 - Better Backstories
Ep 74 - Monster Series - Owlbears
Ep 73 - Oops the PCs Killed the Big Bad
Ep 72 - Minimalist DM Prep Tips
Ep 71 - Debilitating Conditions
Ep 70 - Artifacts and Other Devices of Power
Ep 69 - Monster Series - Succubus and Incubus
Ep 68 - All About the Big Bad
Ep 67 - Making Magic Items Feel Special
Ep 66 - Getting Into Character Roleplay
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