When it comes to horde armies, you're hard-pressed to find one more powerful and influential on the meta these days than Orks. Armed with a plethora of special rules from their many powerful characters (not to mention the many built-in abilities they have), Orks are a threat in all phases of the game and their aggressive pricing along with their excellent stratagems can be a danger to virtually any army in virtually any format.
They are not, however, unbeatable, and this week we take a look at the many factors that make them so strong and how they are likely to be used in a "typical" Ork army as well as what you can do to mitigate them. From baiting stratagems to managing morale to engaging in combat, there are a large number of tricks you can use to make the fight a lot easier; we also talk about the importance of their characters, high-priority secondaries in ITC, and the proper time to call a Waagh at a tournament.
Music: Dankmus
Art: Rylan Woodrow
Our Patreon: In the Finest Hour
Website: https://www.inthefinesthour.com/
Directed by: Sean Morgan
Edited by: Shaylynn Allen
Ep60: Dealing With the Nerf Bat
Ep59: Necrons Crosstalk
Ep58: 3D Printing and Your Army
Ep57: Primary Missions
Ep56: Flipping Objectives
Ep55: Improving Your Community
Ep54: Transports
Ep53: GK Crosstalk
Ep52: What Is 9th Edition?
Ep51:Using Strategic Reserves
Ep50:A Deep Dive on Secondary Objectives
Ep49: Talkin' About Terrain
Ep48: 9th Edition Hot Take
Ep47: Deployment
Ep46: Non-Tournament Practice
Ep45: Move Blocking
Ep44: Playing Other Armies
Ep43: Things Bad Players Say
Ep42: Jargon
Ep41: Assessing Mission Packs
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