In this episode of Dice Over Everything, we talk about the differences between Wargames that have light story (fluff), and Heavy, deep story, such as Warhammer 40k, and what the gains are from either. Which is better? How much fluff is the right amount?
d6min - e115 - Green Vs Blue, and What We Buy When Tempted By Black Friday
e115 - Frostgrave101 - The Sigilist (Lesson 8)
d6min - e114 - Blue or Red, How many sculpts in armies is enough, and more
e114 - Wargame Table Deflation
d6min - e113 - Infinity Reinforcements and Whether GW Power Rollercoaster is good for Power Gamers
e113 - Frostgrave 101 - The Necromancer - Lesson 7
d6min -e112 - Wearing Gloves While Painting
e112 - Is Fluff The Secret Sauce In Wargaming?
d6min - e111 -Actions as a Resource and Ethics of 3D Scanning and Printing
e111 - Frostgrave101 - The Illusionist - Lesson 6
d6min - e110 - What Side Should Symbols on Dice Be On?
e110 - The Cost of Taking a Wargame Starter to an Actual Full Game
d6min - e110 - How Simple Is Too Simple and Should Mini Game Companies Put Out Board Games
e109 - Frostgrave101 - The Enchanter Class 5
d6min - e108 - Game Themes or Mechanics, Modern gaming, Fav 40k 10th starter models, and more
e108 - Robot Wargames are underrated
d6min - e107 - Special Snow Flake Armies and Pink Foam Terrain Sizes
e107 - Frostgrave 101 - Elementalist - Class 04
d6min - e106 - Planning Terrain Projects, Coolest Ranged Sci Fi Weapons, and Potential Hits at Gencon
e106 - Cards in Miniature Wargaming
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