Not every combat needs to be a slog to determine which side grinds down the other to 0 hit points. By considering enemy motivations, the “why” of the fight you can introduce more variety to the end result of encounters.
#dnd #pf2e #DMTips #rpgcombat
Resources:
3D Crafts & Curios etsy store - https://etsy.com/shop/3DCraftsAndCurios
Matthew Colville: Why Are We Fighting? https://www.youtube.com/watch?v=sAfPoOxIVm0&t=1s
The decision to fight or flee – insights into underlying mechanism in crickets - https://www.frontiersin.org/articles/10.3389/fnins.2012.00118/full
Ep 222 - Epilogues
Ep 221 - Rules Light RPGs
Ep 220 - Preparing to Take a Break
Ep 219 - Let Players Use New Abilities
Ep 218 - The Power of DM Words
Ep 217 - Monster Series - Dragons 2 and the PF2e Monster Core Review
Ep 216 - Should Players Plan During Combat?
Ep 215 - House Rules to Make Your Game Harder
Ep 214 - House Rules to Make Your Game Easier
Ep 213 - Back to Basics - Player Agency
Ep 212 - Distinct NPCs
Ep 211 - Long vs Short Gaming Sessions
Ep 210 - Long vs Short Campaigns
Ep 209 - Give Your DM a Break
Ep 208 - Dungeon Crawls Part 2
Ep 207 - Dungeon Crawls Part 1
Ep 206 - 2023 Podcast Bloopers
Ep 205 - Flavor is Free
Ep 203 - Smart and Dumb Enemies
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