Not every combat needs to be a slog to determine which side grinds down the other to 0 hit points. By considering enemy motivations, the “why” of the fight you can introduce more variety to the end result of encounters.
#dnd #pf2e #DMTips #rpgcombat
Resources:
3D Crafts & Curios etsy store - https://etsy.com/shop/3DCraftsAndCurios
Matthew Colville: Why Are We Fighting? https://www.youtube.com/watch?v=sAfPoOxIVm0&t=1s
The decision to fight or flee – insights into underlying mechanism in crickets - https://www.frontiersin.org/articles/10.3389/fnins.2012.00118/full
Ep 123 - Running Games for Younger Players w Paul Lazrow
Ep 122 - Failing Forward
Ep 121 - Lore Series - Earthfall on Golarion
Ep 120 - Viewer Mailbag #2
Ep 119 - Handling RPG Arguments
Ep 118 - Harvesting Parts from D&D and Pathfinder Monsters
Ep 117 - How to Make Your Players Care
Ep 116 - The Total Party Kill (TPK)
Ep 115 - Character Downtime
Ep 114 - The Cataclysm of Krynn
Ep 113 - Interview with Shane from Venture Forth
Ep 112 - Class Series - Sorcerer & Wizard
Ep 111 - Why Is Evil Allowed to Persist
Ep 110 - The Power of Rumors
Ep 109 - Lore Series - All About Strahd
Ep 108 - Designing Quests
Ep 107 - Critical Hits & Misses
Ep 106 - Monster Series - Elementals
Ep 105 - The Blood War Part 2
Ep 104 - 3 Bullet NPCs and Backstories
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