Not every combat needs to be a slog to determine which side grinds down the other to 0 hit points. By considering enemy motivations, the “why” of the fight you can introduce more variety to the end result of encounters.
#dnd #pf2e #DMTips #rpgcombat
Resources:
3D Crafts & Curios etsy store - https://etsy.com/shop/3DCraftsAndCurios
Matthew Colville: Why Are We Fighting? https://www.youtube.com/watch?v=sAfPoOxIVm0&t=1s
The decision to fight or flee – insights into underlying mechanism in crickets - https://www.frontiersin.org/articles/10.3389/fnins.2012.00118/full
Ep 83 - Class Series - Barbarian and Bard
Ep 82 - Ending the Campaign
Ep 81 - Lycanthropy and Inflicted Transformations
Ep 80 - Non-Combat Encounters
Ep 79 - Demons Devils and the Blood War
Ep 78 - Tips for Scene Descriptions
Ep 77 - Optional and Crazy Combat Rules That Can Quicken Your Game
Ep 76 - Customizing Prewritten Campaigns
Ep 75 - Better Backstories
Ep 74 - Monster Series - Owlbears
Ep 73 - Oops the PCs Killed the Big Bad
Ep 72 - Minimalist DM Prep Tips
Ep 71 - Debilitating Conditions
Ep 70 - Artifacts and Other Devices of Power
Ep 69 - Monster Series - Succubus and Incubus
Ep 68 - All About the Big Bad
Ep 67 - Making Magic Items Feel Special
Ep 66 - Getting Into Character Roleplay
Ep 65 - Ruins and Ancient Civilizations
Ep 64 - Monster Series - Beholders - The Eyes Have It
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