Recorded at Metatopia 2023
Presented by Bill White and Avery Rosen
This panel discusses the theoretical, pedagogical, and practical implications of trying to teach people to run tabletop RPGs as GMs. We're interested in understanding the best practices, the pitfalls, and the contexts in which "teaching people to GM" in any kind of formal way is even possible. We survey the role-playing landscape in order to understand how the technological and cultural shifts of recent years have affected the way people learn to run games.
Episode 251 - Creating Mysteries in RPGs
Episode 250 - Integrating World Building in Traditional RPGs
Episode 249 - Insights Forged in the Dark
Episode 248 - Time is of the Essence: Countdowns and Clocks in Games
Episode 247 - How to Start a Business as a Game Designer
Episode 246 - Making Good Financial Decisions as a Game Designer
Episode 245 - Selling Games into Mass vs. Specialty Retail
Episode 244 - Creating Safety Tools
Episode 243 - Responsible Research
Episode 242 - On Failure
Episode 241 - Nostalgia as a Genre
Episode 240 - Distribution and Fulfillment
Episode 239 - Honing your Game Pitch
Episode 238 - Xenobiology and Speculative Zoology
Episode 237 - The Transitive Power of Myth
Episode 236 - Games And Education
Episode 235 - Designing RPGs With Safety Tools Included
Episode 234 - Planning a Kickstarter? What You Need to Know!
Episode 233 - Deconstructing Religion in your Games
Episode 232 - Making Your (Alt-)Historical Setting More Inclusive
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