Recorded at Metatopia Online 2021
Presented by Jason Morningstar, Tim Hutchings, Jeeyon Shim.
Join us for a rollicking discussion of our worst habits and how being lazy, careless and hard-headed is often the best possible approach to game design. Do you design in layout? Is your playtest process a little shambolic? Do you cut corners and assume the math will all work out? If not, come and be outraged as we take a somewhat jaded approach to conventional wisdom you've heard a thousand times.
Episode 311: New Editions
Episode 310: Asymmetric Roleplaying Game Design
Episode 309: Getting your First RPG Published
Episode 308: Games Are Art
Episode 307: Contract Literacy 101
Episode 306: Art Direction Case Study
Episode 305 : Lowering the Barrier to Entry to Trad RPGs
Episode 304 - Pitch Perfect
Episode 303: New Tools for Old Hands
Episode 302: Shores Not Quite Undiscovered
Episode 301: Games, Gamefeel and Umami
Episode 300: Crafting Game Mechanics to Support Player Agency
Episode 299: NPCs as a Design Elements
Episode 298: Becoming Better Than Well Intentioned
Episode 297: Accessible Core Mechanics and Horror
Episode 296: RPGs for Therapy
Episode 295: Integrating the Natural World
Episode 294: Applying Education Theory in Games
Episode 293: Publishing in Asia
Episode 292: Fulfillment to Latin America
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