Marc, Orion, Matt, and Wes talk about five different board game themes and ideas that may be impossible to design. Can they be done well? Or are board games inherently limited in such a way as to make them impossible to implement in the medium?
Also in this podcast: Samwise Gamgee becomes a universal metaphor, and Wes conceives of the worst party game ever.
4:14 - Real Market Activity
29:06 - Scaled Conflict
49:23 - Horror/Terror
1:05:39 - Surrealism
1:11:48 - Romance
Music: Sailing The Solar Wind by Abstraction
Like the podcast? Want to watch it being recorded, live? Consider supporting it on Patreon.
Desk-side Talks With Marc #13: 3 Digital Card Game Recommendations And Patreon Update Sneak-Peek
Marc's Top 100 Games 2018 Edition: 20-1
Ep 33: A Conversation With Eric Reuss
Marc's Top 100 Games 2018 Edition: 40-21
Ep 32: A Conversation With Trey Chambers
Marc's Top 100 Games 2018 Edition: 60-41
Ep 31: Hindered Communication Games
Marc's Top 100 Games 2018 Edition: 80-61
Ep 30: Dry Games
Marc's Top 100 Games 2018 Edition: 100-81
Ep 29: PAX East 2018
Desk-side Talks With Marc #12: Rulebook Rant, Good Resources, Small Games, and Upcoming Livestreams
Ep 28: How To Not Be Awful At Board Games
Ep 27: G2 Summit!
Discussion With Matt Quock About "The Primary"
Ep 26: Space Alert vs. Captain Sonar
Desk-side Talks With Marc #11: Connclave, Netrunner, and Streams
Ep 25: Discussion With Jason Perez About Mental Health
Deleted Scenes: Sports Analytics Discussion
Ep 24: Hunt For The Ring vs. Fury Of Dracula
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