Not all games that claim to be educational stand up to scrutiny. 32% of games on the Apple app store have an educational claim or learning goal, but “a great majority… are not very good games and they are not very good at stimulating learning” (Lauri Jarvilehto, Rovio).
We hear from app developers, app reviewers and scientists on what makes an app educational and what the market landscape looks like. We explore real life examples and discuss how making a good app, with true educational value, is harder than it might first appear. Plus we get the facts on app use in the home, as we hear the results of research into which apps children and parents prefer.