Those who played many of the alternative formats from last edition, such as ITC, NOVA, Renagade Open, etc, may already be quite familiar with the new system for secondary objectives- but what about the new missions themselves? This episode, we take a good, long look (a touch longer than normal, even!) at these new missions and how they affect gameplay. Which ones are worth taking? Which ones are redundant with each other? Which ones are niche in application? Which ones do the hosts like or dislike? We also discuss what kinds of expectations you should have for scoring them, the risk vs. reward tradeoff of taking certain secondaries, and how to sync your plan for both primary and secondary objectives with each other such that they're not working at cross purposes.
Ep60: Dealing With the Nerf Bat
Ep59: Necrons Crosstalk
Ep58: 3D Printing and Your Army
Ep57: Primary Missions
Ep56: Flipping Objectives
Ep55: Improving Your Community
Ep54: Transports
Ep53: GK Crosstalk
Ep52: What Is 9th Edition?
Ep51:Using Strategic Reserves
Ep49: Talkin' About Terrain
Ep48: 9th Edition Hot Take
Ep47: Deployment
Ep46: Non-Tournament Practice
Ep45: Move Blocking
Ep44: Playing Other Armies
Ep43: Things Bad Players Say
Ep42: Jargon
Ep41: Assessing Mission Packs
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