Our series on RPG storytelling concepts and tools continues with us diving into the murky topics of theme and structure. These tend to be tools for authors and filmmakers, but tabletop role-playing games have them too! They tend to be emergent only becoming clear after a few sessions, and not so much prescribed like they are in traditional media. Being aware of your theme can be very powerful for players and dungeon masters alike, staying true to the theme keeps a game alive, knowing how to build on or play with the theme can amplify a good game into greatness.
Story structure reminds us that all storytelling follows a structure but then we provide methods that each of us uses to create games. Rich talks about creating modules, Rob talks about creating short campaigns through a chapter approach and David talks about creating an epic campaign arch, which also contributes to world-building.
This episode was fantastic to record.
We have merchandise now!
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HSG94: Mordheim Skirmish game by Games Workshop
HSG93: Settlers of Catan
HSG92: World Building with LegendKeeper's Creator Braden
HSG91: RPG Storytelling Part 2: MetaGaming MetaKnowledge & Other Thought Crimes
HSG90: Evolution: Climate Board Game
HSG89: White Wolf's Vampire: The Masquerade
HSG88: Pathfinder 2e with Logan Bonner
HSG87: RPG Storytelling Part 1: The Modern Campfire
HSG86: Megagames at Gen Con 2019
HSG85: Cyberpunk Red with JonJon the Wise
HSG84: Gen Con 2019 Wrap-Up
HSG83: True Dungeon Updates & Origins Recap 2019
HSG82: Origins 2019 Wrap-up
HSG81: Nord Games & Their D&D Supplements
HSG80: KublaCon 2019 Wrap Up with Brent
HSG79: Acquire: A Board Game for Capitalists
HSG78: Gloomhaven - Legacy Adventure Board Game
HSG77: 3D Printing Part 3: Modifying & Building Your Printer
HSG76: Cyberpunk 2020 Actual Play: Session 4B "Epilogue"
HSG75: Cyberpunk 2020 Actual Play: Session 4A "Epilogue"
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