The Forge: A Genesys RPG Podcast
Games & Hobbies:Other Games
In this much anticipated, record breaking, and epically long episode of The Forge: A Genesys RPG Podcast, we dust off some old boxes in the attic with our final look at MAGIC, as we explore the rules behind Magical Implements in the Genesys RPG and how to create them. We even build several implements LIVE on the show to show how easy it is, using our Post-Apocalyptic setting and its Mutations rules.
After we take a detour as we examine wands in GM Chris' Harry Potter setting, we speak with Jerrad Matthew, creator of the hottest title on the Genesys Foundry right now, with an in-depth discussion about SALVAGE: A Genesys Sci-Fi Junkpunk Setting in Breaking the Mould. Lastly, we grab our cloak and dagger, and stick to the shadows, in Die Casting as we explore the Stealth skill, along with answering your games and rules questions.
So, lock your doors, and get comfortable with GM Chris and GM Hooly, as they take you on a journey to The Forge.
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The Forge: A Genesys RPG Podcast is a proud member of the d20 Radio Network. For more information about the network visit www.d20radio.com.
CHAPTER NOTES:EPISODE 12 - De-mystifying the Mystical 3: Beyond Thunderdome
EPISODE 11 - The Fast and the Pharmaceutical
EPISODE 10 - De-mystifying the Mystical 2: Electric Boogaloo
EPISODE 9 - Cunning Conundrums
EPISODE 8 - De-mystifying the Mystical
EPISODE 7 - The Wise and the Wilful
EPISODE 6 - Laying It All Out
EPISODE 5 - Harvesting Adventure
EPISODE 4 - Always on the Mooove
EPISODE 3 - Testing Your Metal
EPISODE 2 - It‘s Narrative Dice Baby!
EPISODE 1 - Welcome to The Forge
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