This week we explore adding Fringeworthy to another RPG game system campaign world. How would you add Fringeworthy to your Call of Cthulu game? Your superhero game? Your D&D game? And not derail your game or change your game's distinctive tone?
02:30 - The tone of the game.
06:10 - Things that the Fringeworthy can bring to your game. High altitude maps, drones, lost tech/knowledge, advanced weapons and tech.
17:25 - Prior to the Fringeworthy filter.
18:45 - Hazardous cre...
This week we explore adding Fringeworthy to another RPG game system campaign world. How would you add Fringeworthy to your Call of Cthulu game? Your superhero game? Your D&D game? And not derail your game or change your game's distinctive tone?
02:30 - The tone of the game.
06:10 - Things that the Fringeworthy can bring to your game. High altitude maps, drones, lost tech/knowledge, advanced weapons and tech.
17:25 - Prior to the Fringeworthy filter.
18:45 - Hazardous creature removal.
19:30 - Fringeworthy underwriters.
27:45 - Provide a tactical advantage by using a portal that's in a strategic location.
29:30 - Reintroduce lost medicine and materials to a post-holocaust world.
33:00 - How do you introduce the Fringeworthy to your campaign?
37:30 - How do you endear them to the players?
39:50 - The dangerous ideas the Fringeworthy bring with them.
41:45 - IDET arrives on a world where the fringe paths have already been discovered... and they need to be rescued.
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