After only a little bit of banter and news (including an official announcement relating to our backlog of missing episodes), Grant, Peter and Branden jump right into a particularly heavy topic: Death. We discuss the problems and opportunities that character deaths can create in your games, and suggest some tips for dealing with some of those common problems (both in- and out-of-game). Then we talk a great deal about storytelling hooks relating to death—and survival—in a multitude of forms. (Fair warning: There's also a small technical hiccup towards the end. Our apologies!)
Scripture: Ezekiel 37:1-14, Revelation 14:13, 1 Thessalonians 4:13-14
Episode 38 - Christians on the Convention Scene (with Derek White)
Episode 37 - Lust (Virtues & Vices, Part 9)
Episode 36 - Romance in Games
Episode 35 - Resurrection
Episode 33 - Our Origin Stories
Episode 32 - Forgiveness
Bonus Episode - 2014 New Years Resolutions
Episode 31 - Religious Holidays
Episode 30 - Long Campaigns (with Ben Rome)
Episode 29 - Giving in Games (with Stephen Jarjoura)
Episode 28 - Playing the Bad Guy
Episode 27 - Episodic Structure and Pacing (Science of Storytelling, Part 2)
Episode 26 - Patience (Virtues & Vices, Part 8)
Episode 25 - Therapeutic Roleplaying (with Jack Berkenstock)
Episode 24 - Wrath (Virtues & Vices, Part 7)
Episode 23 - Narrative Structure (Science of Storytelling, Part 1)
Episode 22 - Morals in Stories
Episode 21 - Redemption Stories
Episode 20 - Diligence (Virtues & Vices, Part 6)
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