We discuss exploring worlds so similar to our own that it could be a possible future. In many cases these are worlds that have experience a disaster or catastrophe of some kind like nuclear war, plague, asteroid strike, or zombie apocalypse.
Players love near future worlds since they may have technology that can easily be adopted by Earth Prime. We discuss how the GM can avoid that wrecking her campaign.
01:14 Savage Worlds Fringeworthy
03:42 World Building - Near Future I...
We discuss exploring worlds so similar to our own that it could be a possible future. In many cases these are worlds that have experience a disaster or catastrophe of some kind like nuclear war, plague, asteroid strike, or zombie apocalypse.
Players love near future worlds since they may have technology that can easily be adopted by Earth Prime. We discuss how the GM can avoid that wrecking her campaign.
01:14 Savage Worlds Fringeworthy
03:42 World Building - Near Future Intro
05:22 Disasters in near future
05:50 Radiation issues
08:40 Biological damage issues
15:24 Natural disasters
16:00 what kind of adventures are not good choices
19:15 Adventure hooks
23:30 futuristic weapons
25:50 Why players love near future worlds
32:50 transportation
37:00 Virtual Reality
43:16 Space flight and colonization
46:00 Alternate physics worlds
48:00 How new tech can wreck Earth Prime
52:00 How to prevent this
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