Command Points are one of the most important resources that an army has access to in 9th Edition, allowing you to pull of a wide variety of useful tricks and opening up many unit options you couldn't otherwise even attempt. But many players struggle to use their CP effectively, often spending too much early in the game and finding themselves desperately scraping at the slow trickle of incoming CP late game, or end up hoarding too much CP early and lose the game with half or more of their reserves still unspent. In this episode, we take a look at how to manage your command points across the length of the game so that you always have something left in the tank for when it matters; the hosts talk about pre-game CP decisions, spending in the early, mid, and late game, when it's not worth it to use a stratagem, how matchups can change things, and the vast gulf of difference between zero and one.
Ep80: Tournament Philosophies
Ep79: Wagh, It Is the Orks
Ep78: How to Be a Good Sport
Ep77: Sisters of Battle
Ep76: Crosstalk- US Open
Ep75: Defensive vs Offensive Play
Ep74: Best In Faction vs Best Overall
Ep73: Getting Back Into the Game
Ep72: Charge and Fight Phase
Ep71: Problems and Solutions
Ep70: Discussing Supplements
Ep69:Imperial and Chaos Knights
Ep68: Taking Notes
Ep67: The List-Writing Process
Ep66: Bad Matchups
Ep65: Playing the Mid Tables
Ep64: FAQ Analysis
Ep63:The Psychic Phase
Ep62: Being a 40K Content Producer
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