Trapped in a hidden shrine to a vile god, Guy and Kalden must find a way to escape before they become the next subjects of the heinous rites performed there. Meanwhile, Ornan, Cilvy, and Mawgrim snooze away, none-the-wiser. With startling new discoveries and the dawn fast approaching, our heroes’ plan to leave Barograd with the morning caravan may be in jeopardy.
Join us for this actual play D&D adventure inspired by our favorite monster slaying video games of the 90’s.
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Additional sound effects from zapsplat.com and tabletopaudio.com.