Grant and Peter are back to talk about non-human player characters—the weirder, the better! After a quick reminder to rate and review us on iTunes or Stitcher, we get on with our main topic. We run through the spectrum of inhumanity: Near-humans, former humans, intelligent animals, and more! Then, we go through questions players (and GMs) need to ask themselves about these sorts of characters to make them effective, believable, and interesting.
Scripture: Genesis 1:21, Hebrews 13:2
Episode 123 - Making Mass Combat Interesting
Bonus 12 - Biblical Figures: Joseph
Episode 122 - Battered Group Syndrome, Part 2
Episode 121 - Battered Group Syndrome, Part 1
Episode 120 - Six Clickbaity GMing Traditions We Need To Stop
Bonus Episode 11 - Save Against Fear 2017 Con Report
Episode 119 - Gaming Evangelism (with Gospel and Gaming)
Episode 118 - Ends and Means
Episode 117 - Con Planning (with Adam Gottfried)
Episode 116 - Therapeutic Gaming Revisited (with Jack Berkenstock)
Episode 115 - RPGs in Social Skills Therapy (with Adam Davis and Adam Johns)
Episode 114 - Gaming and Counseling (with Matthew Surber)
Episode 113 - The Fourth Commandment
Bonus Episode 10 - Fear the Con X Review
Episode 112 - Playing Above and Below Your Ability
Episode 111 - LARP and the Psychology of Play (with Dr. Sarah Lynne Bowman)
Episode 110 - Spiritual Warfare (with Rev. Derek White)
Episode 109 - Visual Character Descriptions, Part 2 (with Krissi Woodward)
Episode 109 - Visual Character Descriptions, Part 1 (with Krissi Woodward)
Episode 108 - The Third Commandment (Ten Commandments, Part 3)
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